@startuml
sprite $ruler_horizontal [48x48/16] {
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}


!define FA6_RULER_HORIZONTAL(_alias) ENTITY(rectangle,black,ruler_horizontal,_alias,FA6 RULER_HORIZONTAL)
!define FA6_RULER_HORIZONTAL(_alias, _label) ENTITY(rectangle,black,ruler_horizontal,_label, _alias,FA6 RULER_HORIZONTAL)
!define FA6_RULER_HORIZONTAL(_alias, _label, _shape) ENTITY(_shape,black,ruler_horizontal,_label, _alias,FA6 RULER_HORIZONTAL)
!define FA6_RULER_HORIZONTAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,ruler_horizontal,_label, _alias,FA6 RULER_HORIZONTAL)
skinparam folderBackgroundColor<<FA6 RULER_HORIZONTAL>> White
@enduml